Monster News

December activity: Monster Christmas present

Why not have some fun designing Monster Christmas presents? Here’s a new activity you can do in school or at home.

Christmas is coming and the monsters are busy getting ready. We need your help! We don’t know what presents the monsters would like

What present would you give the monster?

What do monsters need? Do they need a new outfit, a way of talking to other monsters, a new toy or something to help them?

Can you draw our monster a Christmas present?

You will need to tell us what it is and how the monsters would use it.
To make things easier, we’ve made a worksheet which you can print here:
A Monster Christmas Present (PDF)

Case Study: Using the game in primary school

Our latest blog post is by Corinne Clark, who teaches at a primary school near Melton Mowbray, UK. She has written about her experiences using Teach Your Monster to Read with her class.

I first introduced Teach Your Monster to Read to my class at the beginning of the school year. I initially showed it to them on the Interactive Whiteboard, we chose our monster together and played the 1st few levels. It was interesting that the children all joined in saying the sounds, and cheering when we won our prizes.

I then had to teach them individually to log on to their computers. I made a card for each child with the network password, website address and their own log on details on it. This means that I can prop their card on the computer and they know who is ‘playing’, and they are increasingly able to log on independently, with the more ICT literate helping the others.

I often set the children playing the game as morning work – the doors open at 8.45am, but Phonics starts at 9.15am, thus giving the children up to half an hour to play. It’s good reinforcement of the phonics, obviously, but it also helps improve their ICT skills. Occasionally, we will use it as independent work during Literacy, or have it available during play.

During our Phonics lessons, we have an orange monster puppet, ‘The Phoneme Monster’, who sounds out words, segmenting them or eating the appropriate graphemes (spitting out the incorrect ones). We also have another puppet, ‘The Word Bird’, who blends the sounds together again. They make quite a team, and the children love it!

I think my favourite thing about Teach Your Monster to Read is that it works! The children enjoy playing it, and it reinforces their learning.

I am hoping that, as well as doing a topic on Monsters in June, linking the idea of monsters making a range of real and unreal words, it will help prepare them for the Y1 Screening test. Time will tell!

The image above is of ‘Scary Larry’ – a monster created by a pupil at Corinne’s school.

We’re Finalists in the BETT Awards!

Exciting news just in – Teach Your Monster To Read has been nominated for an award! And it’s a good one, too.

We’re delighted to be in the running for a BETT award, which recognises excellence in ICT educational resources. We’re up for the ‘Early Years Digital Content’ gong, and we’re honoured to be mentioned in the same sentence as some of the other nominees.

The winners – as judged by a formidable bunch of ICT teachers, educational consultants and education journalists – will be announced in Jan 2013 at a swanky black tie do. Which should be just enough time for The Monster to dig out and dust off his tux…

Keep everything crossed for us!

5 phonics activities to help with learning to read

When it comes to helping children learn to read, it’s useful to have a few different tools to hand. Here are 5 resources to help!

Want help with a specific grapheme or letter sound?

Check out the practice mode on the app (for phones and tablets) or digital flashcards (for PC and laptop).

Want cards or posters?

Print our flashcards or display materials, complete with colourful monsters!

Want to get active?

Get phonics-fit by playing pass-the-sound relay race, or one of our other physical phonics games.

Want to sing-along?

Our animated phonics songs are specially designed for revising and teaching letter-sounds. 

Test



Got a phone or tablet?

Download all 3 games for just £4.99 on your iPhoneiPadAndroid or Amazon device. Practice mode included.



Enjoy teaching your monster to read!

Dig, Plant, Water, and Harvest!

We have some exciting news from the Teach Your Monster HQ. In our game Teach Your Monster Adventurous Eating, you can now grow your own food in Bub’s Garden! 

Using the elevator to descend to the garden, your child’s monster can now dig, plant, water, and harvest their own food in their very own veg patch.

Your Monster in the Adventurous Eating Garden!

From Planting to Plating: Expand your knowledge while having fun!

Through the veg patch, children can now learn about the journey their food takes from planting to their plates. Witness the magic of nature as you dig, plant, water, and nurture your crops too. At the end, Bub can harvest the fruits of your labour.

Dig, Plant, Water, and Harvest

Engage in various gardening activities as you nurture your veg patch. Dig deep to prepare the soil, plant a variety of vegetable seeds, water them regularly, and watch as your plants grow. When the time is right, carefully harvest the ripe produce and prepare it for Bub to taste.

The vegetable patch in Teach Your Monster Adventurous Eating

Satisfy Bub's Taste Buds 

Experience the joy of feeding Bub with fresh, homegrown vegetables. Pick the ripest and tastiest vegetables from your garden and offer them to Bub. Watch as the veggies get prepared for Bub too. They can also experiment with different combinations to make mealtime a truly enjoyable experience!

Make sure you update to the latest version of the game to embark on an educational journey through Bub's garden:  

App Store

Google Play

Amazon

Website

Enjoy the wonders of nature and the satisfaction of growing your own food.

Good luck, and happy gardening!

From Teach Your Monster HQ

New Number Skills stage covers Kindergarten/Year 1 and beyond

Our most requested update has arrived! Teach Your Monster Number Skills has a new third stage, focusing on numbers to 100 and aligned with Kindergarten/Year 1 through to First Grade/Year 2.

In our biggest ever update, free for existing users and free for schools on app and computers, you'll get:

  • 7 new games, with 70 research based levels designed with our expert Bernie Westacott
  • An expanded practice mode with all the new games in, lots of new topics and hundreds of new practice levels
  • 3 new islands to explore the new games on in adventure mode with a whole new story and an exciting reward to collect

What are the new mini games?

Monster Trucks

Jump into a monster truck and bash the other trucks! Helps practice quickly recognising numbers to 20

Monster Truck Subitising Game


Volcano

Jump up the platforms and save your monster from the fiery lava. Helps children get more familiar with numbers up to 100.

Ghost Train

Get the right queue of numsters riding the spooky ghost train! Helps children practice number bonds up to 20.

Help arrange the unicorns in this number line/track game and watch them spin around the carousel!

Bubbles

Pop and merge bubbles to hit the target number. Helps children understand how to compose and decompose numbers.

Storklift

Help your monster load the right number of boxes on and off the truck. Helps with understanding place value.

Dino Dash

Quickly load up the right number of plates of snails to feed the hungry customers. Develops the foundation of multiplication using equal groups/arrays.

What new learning (pedagogical) areas are covered?

  • Numbers from 10 to 100, with a particular focus on 10-20
  • Counting up to 100, and counting on/from/backwards and in groups of 2s/5s/10s
  • Number bonds to 20 - the composition of each number up to 20
  • Composition/Decomposition — practicing putting numbers together to understand how the parts can make a larger whole
  • Addition and subtraction to 20 and beyond — developing strategies such as Count All, Count On, Count Back, Break Apart to Make Ten, and using number facts knowledge to mentally add and subtract.
  • Place Value — understanding the value of each digit in a number based on its position, meaning children grasp why the value of 1 changes when a 0 is placed next to it to represent 10
  • Multiplication — working with equal groups, repeated addition and arrays to develop the early foundations of multiplication
  • Manipulatives — new manipulatives including double ten frames/twenty frames, and number tracks
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