A fast-paced phonics game!
The sailors match graphemes to objects, whilst the pirates try to scupper their plans.
Educational aim: to rehearse matching graphemes to phonemes.
Location: a hall or playground
Players: 10-30 children
Playing time: flexible (see note at end of instructions about short rounds)
Resources:
- Hoops (10-15) to make islands
- Instructions (PDF)
- Phonics display flashcards (A4) that begin with target graphemes (one per hoop)
- Grapheme playing cards (at least three per child)