Case Studies

Want to hear from teachers who use our games in the classroom? Here are a bunch of case studies for you to read about our games, directly from the teacher's mouth!

Teach Your Monster to Read

UK primary school teacher, Corinne Clark uses Teach Your Monster to Read with the whole class on the Whiteboard and individually, helping them become more ICT literate as well as helping them with their letters and sounds.
Read the full case study


Texan computer teacher Deborah Grmela uses Teach Your Monster to Read in her classroom, she says "Teach Your Monster to Read is a program that fits all different types of learning styles."

Read the full case study


Matt Rogers, an ICT Teacher in London has introduced the 'First Steps' to the EYFS students and with KS1 level students to help them practice for the Y1 Phonics Screening Check. Read the full case study. In our video case study, Matt discusses how he uses Teach Your Monster to Read in school.


Andrea Anderson uses Teach Your Monster to Read in her Kindergarten class in the US. She gives us 4 reasons why it works with her class: the engaging graphics, multiple points of motivation for students, ownership of the monster and the endless extracurricular possibilities.
Read the full case study


Teach Your Monster Reading for Fun

Adam Samuel talked to us about reading for pleasure, the struggles they find with it, and how they integrate Teach Your Monster Reading for Fun in the classroom. SEN EAL to help address these struggles as well as other benefits they have found.
Read the full case study here.


We’d also welcome new case studies from teachers who have used Teach Your Monster to Read in class. If you have any other thoughts and feedback about the game, just get in touch.

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